![]() This sounds like a win for everyone involved players won’t drop coin on items they won’t use, and Psyonix (and its recently acquired parent company, Epic Games) won’t have to worry about an ongoing global effort to classify loot boxes as a type of gambling. The primary difference between the two systems - on paper, anyway - is that you now know exactly what you’re getting before you spend the money on it. Instead of receiving boxes containing randomized prizes that must be unlocked with a real-money currency, players now receive blueprints for specific items that can be built using real-money currency. Welcome back to Everybody Mad™, an apparently ongoing series that aims to chronicle those times in which, verily, Everybody Mad™.Īs promised last October, Rocket League developer Psyonix fully revamped the game’s loot system with today’s v1.70 patch, replacing the existing randomized loot box system with a more legislation-friendly “blueprint” mechanic. ![]()
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